Class_name = "CBatchBallistics"
object_name = "BULLET_GBR_77x56R_MK7"

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammo.mgm",0
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

//   15 
Armor1=100,661, 5,80,	0,160
Armor2=500,493, 5,20,	0,140
Armor3=900,358,			0,65

Gage=7.69
DefaultStartSpeed=745
MaxDistance=2000
Mass=0.0113
Mkr=0.73
Mmax=1.7
Cx_0=0.194
Cx_max=0.375
Cx_1=0.313
R=0.00395
TimeToDestroy=3

DefaultBulletSpeed = 745.0
BulletSpeed = "Vickers MK1", 745.0
BulletSpeed = "Vickers MK1 boosted", 745.0
BulletSpeed = "Lewis", 745.0
BulletSpeed = "Lewis inverted", 745.0

HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_metal.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_building.txt"
HitPlaneEffect="LuaScripts\WorldObjects\Trash\BTBulletPlane.txt","LuaScripts/WorldObjects/Trash/PlaneTrash.txt"

/////////////